Fundamentals of Programming-II. Unit 6.
  1. Function Overloading.
  2. Overloading Constructor Functions.
  3. Select the most convenient method of initializing an object.
  4. One Other Situation In Which You Need To Overload A Constructor.
  5. Creating And Using A Copy Constructor.
  6. Explicit Copy Constructor Function.
  7. The Problem Associated With Passing Certain Types Of Objects To Function.
  8. Copy Constructor To Allow Objects To Be Passed To Functions.
  9. Using Default Arguments.
  10. Overloading And Ambiguity.
  11. Finding The Address Of An Overloaded Function.
  12. Exercises.
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